feardragon64
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Interview with David Kim - Uncapped Game's Upcoming RTS Game
If you're interested in supporting my content, you can do so on:
ko-fi.com/feardragon64
This interview was conducted ta the Tencent office in southern California. The Uncapped Games team paid for my flight/hotel and gave me a chance to try the game in advance as well as ask questions about the game at a summit! I was able to conduct this interview with David Kim on the design philiosophy behind his upcoming RTS.
0:00 - What is this game?
0:46 - What is an RTS?
3:11 - Accessibility versus skill expression
6:18 - Philosophy about lethality
8:58 - Esports impact on design
11:27 - Lessons from StarCraft 2
14:17 - Request from David Kim
I'll be creating a separate video about my thoughts on my experience from the summit and the playtest soon!
You can also find me on other platforms at:
www.twitch.tv/feardragon64
feardragon64
feardragon64
Переглядів: 1 972

Відео

Experience Japan 2023
Переглядів 2967 місяців тому
Just a little VLOG for the vacation Japan trip I did in 2023. Shaky camera as usual to remind that I'm not good at filming. No esports involved in the trip but went on it with ZombieGrub and Olimoley and had a great time. Trip was around Tokyo, Hakone and Kyoto with some day trips out to close by areas. If you're interested in supporting my content, you can do so on: ko-fi.com/feardragon64 You ...
How many commands can you queue up? Useless Facts #108
Переглядів 6019 місяців тому
If you're interested in supporting my content, you can do so on: ko-fi.com/feardragon64 Song is "One-Step-Closer" from the Ragnarok Online OST. You can also find me on other platforms at: www.twitch.tv/feardragon64 feardragon64 feardragon64
Concerns about the current SC2 patching methodology
Переглядів 3 тис.10 місяців тому
tl;dw: Let's be more careful about what we patch if we don't know how fast we can hotfix things. It's nobody's fault why bugs have been introduced, it's process fault so let's improve our process for these community patches. 0:00 - Context 0:55 - Blameless Culture 3:19 - Colossus Range Bug 8:55 - Problem with Testing Process 10:15 - Problem with Deploy Process 13:06 - Shield Battery Cancel Bug ...
This can make you friendly fire? Useless Facts #109
Переглядів 8210 місяців тому
If you're interested in supporting my content, you can do so on: ko-fi.com/feardragon64 Song is "One-Step-Closer" from the Ragnarok Online OST. You can also find me on other platforms at: www.twitch.tv/feardragon64 feardragon64 feardragon64
Can disruptors still explode if stasis'd? Useless Facts #107
Переглядів 54910 місяців тому
If you're interested in supporting my content, you can do so on: ko-fi.com/feardragon64 Song is "One-Step-Closer" from the Ragnarok Online OST. You can also find me on other platforms at: www.twitch.tv/feardragon64 feardragon64 feardragon64
How bad is misplacing your nexus? Useless Facts #106
Переглядів 71910 місяців тому
If you're interested in supporting my content, you can do so on: ko-fi.com/feardragon64 Song is "One-Step-Closer" from the Ragnarok Online OST. You can also find me on other platforms at: www.twitch.tv/feardragon64 feardragon64 feardragon64
Experience Homestory Cup XXIII
Переглядів 3,1 тис.11 місяців тому
My first time ever attending a Homestory Cup! Was a great time! Great job by TakeTV and congrats to Reynor! You can also find me on other platforms at: www.twitch.tv/feardragon64 feardragon64 feardragon64
Everything we can say about Stormgate Alpha ft. @uThermal & @LowkoTV
Переглядів 4,6 тис.11 місяців тому
Thanks @uThermal and @LowkoTV for discussing this topic in depth with me! This was everything we can say about the upcoming Stormgate Alpha! Filmed at Homestory Cup
Where do we go from here - StarCraft Esports 2023-2024
Переглядів 1,3 тис.Рік тому
If you're interested in supporting my content, you can do so on: ko-fi.com/feardragon64 You can also find me on other platforms at: www.twitch.tv/feardragon64 feardragon64 feardragon64
What Oliveira Means To Me(IEM Katowice 2023 Champion)
Переглядів 13 тис.Рік тому
If you're interested in supporting my content, you can do so on: ko-fi.com/feardragon64 You can also find me on other platforms at: www.twitch.tv/feardragon64 feardragon64 feardragon64
You can move critters around? Useless Facts #105
Переглядів 1,9 тис.Рік тому
If you're interested in supporting my content, you can do so on: ko-fi.com/feardragon64 Song is "One-Step-Closer" from the Ragnarok Online OST. You can also find me on other platforms at: www.twitch.tv/feardragon64 feardragon64 feardragon64
Can you see units that died off screen? Useless Facts #104
Переглядів 1,7 тис.Рік тому
If you're interested in supporting my content, you can do so on: ko-fi.com/feardragon64 Song is "One-Step-Closer" from the Ragnarok Online OST. You can also find me on other platforms at: www.twitch.tv/feardragon64 feardragon64 feardragon64
Can you see cloaked units being recalled? Useless Facts #103
Переглядів 1,4 тис.Рік тому
If you're interested in supporting my content, you can do so on: ko-fi.com/feardragon64 Song is "One-Step-Closer" from the Ragnarok Online OST. You can also find me on other platforms at: www.twitch.tv/feardragon64 feardragon64 feardragon64
Resources lost that you never spent? Useless Facts #102
Переглядів 2,7 тис.Рік тому
Resources lost that you never spent? Useless Facts #102
Starting a new building doesn’t reset the stalemate timer? Useless Facts #101
Переглядів 1,3 тис.Рік тому
Starting a new building doesn’t reset the stalemate timer? Useless Facts #101
Movie Cut - 99% Useless Facts with feardragon (#1-#100)
Переглядів 1,7 тис.Рік тому
Movie Cut - 99% Useless Facts with feardragon (#1-#100)
The only way to kill an invincible unit is…? Useless Facts #100
Переглядів 2 тис.Рік тому
The only way to kill an invincible unit is…? Useless Facts #100
There’s a secret unit skin blizzard never revealed? Useless Facts #99
Переглядів 2,4 тис.Рік тому
There’s a secret unit skin blizzard never revealed? Useless Facts #99
Dark Templar can’t stay cloaked in the air? Useless Facts #98
Переглядів 1,7 тис.Рік тому
Dark Templar can’t stay cloaked in the air? Useless Facts #98
Some units have a hidden command? Useless Facts #97
Переглядів 6 тис.Рік тому
Some units have a hidden command? Useless Facts #97
Do stasis traps reveal hidden units? Useless Facts #96
Переглядів 2,2 тис.Рік тому
Do stasis traps reveal hidden units? Useless Facts #96
Neutral critters can prevent stop your wall? Useless Facts #95
Переглядів 2,5 тис.Рік тому
Neutral critters can prevent stop your wall? Useless Facts #95
Interceptors stop if you abduct the carrier? Useless Fact #94
Переглядів 1,5 тис.Рік тому
Interceptors stop if you abduct the carrier? Useless Fact #94
Fastest cross map and back travel in the game? Useless Facts #93
Переглядів 3,4 тис.Рік тому
Fastest cross map and back travel in the game? Useless Facts #93
It only survives if you damage it first? Useless Facts #92
Переглядів 3,5 тис.Рік тому
It only survives if you damage it first? Useless Facts #92
You can pay for your opponents units? Useless Facts #91
Переглядів 3,2 тис.Рік тому
You can pay for your opponents units? Useless Facts #91
Phoenix still lift recalled units? Useless Facts #90
Переглядів 2,5 тис.Рік тому
Phoenix still lift recalled units? Useless Facts #90
Auto-Browsing Reddit With My Mind
Переглядів 2,1 тис.Рік тому
Auto-Browsing Reddit With My Mind
Inconsistent burrow behavior? Useless Facts #89
Переглядів 2,8 тис.Рік тому
Inconsistent burrow behavior? Useless Facts #89

КОМЕНТАРІ

  • @MonstRsc2
    @MonstRsc2 16 днів тому

    SOUND LEVELS JESUS

  • @l1ght217
    @l1ght217 21 день тому

    Why he wear steve jobs gimp costume?

  • @GameDevLounge
    @GameDevLounge 23 дні тому

    this guy gets it

  • @cheyennealvis8284
    @cheyennealvis8284 Місяць тому

    $100,000 prize pool and the owners and the sponsors make Millions!! These kids need to get themselves some agents.

  • @nice__username
    @nice__username Місяць тому

    ya

  • @Tu57y
    @Tu57y Місяць тому

    Scarlett is such an extraordinary person. Humble, sweet, nice. Thanks for the documentary.

  • @anthonysalas8360
    @anthonysalas8360 Місяць тому

    I think his analysis is spot on. Very excited to see what they’re cooking up.

  • @FlockofAngels
    @FlockofAngels Місяць тому

    Excellent documentary! Thank you for your effort in this endeavor! 😊

  • @itspch
    @itspch 2 місяці тому

    Rumor has it David Kim is still a top Random GM SC2 player

  • @AB-ck7gm
    @AB-ck7gm 2 місяці тому

    stop shit talking sc2 david kim!

  • @Red-wb5jj
    @Red-wb5jj 2 місяці тому

    Sorry for my bad English. I'm not a native speaker. I think having some automated resource income increment you can stop or restart by hand is a good idea. I think that is one type of interesting decision. Especially if you can decide between 2, 3, or 4 resources. So you not only decide if you want to increase the income, but you also have to decide which resource you want to increase automatically over time. Of course, you can maybe pimp that through upgrades so you can get 2 different resources and or 1 resource faster, etc. per base/ main structure. I think it will also be good to just decide to increase the number of production facilities for combat units and you don't have to find a place for the structure. So you click a button and the facility is automatically placed near the main structure or something like that. Of course, you will have several main structures and you can decide which main structure will get the extra production facility. That will also highlight the strategy part. (One thing that could be lost is the possibility of hiding production and tech structures etc. anywhere on the map like hidden Gateways or Dark Shrine or something like that. Not sure if this will easily be possible in that game. Is for me one of many important strategic options.) I think also just having a menu full of different upgrades sorted in the economy, new units, and existing unit improvements would be a cool idea. Unit improvements can be abilities like blink that give some existing units totally new options or something like a general power or defense upgrade for a group of units like armor. In this case, I would like to split armor and weapon upgrades into more different categories like laser, explosive, poison, or projectile weapons and armor types. That could increase the diversity in battles. So for example a unit with a projectile weapon can be changed to a unit with a laser weapon etc. It may be something that you don't just upgrade, but you can also change for the current production cycle of the unit. So after you have built the unit with the laser weapon upgrade you can change that back to the unit with the projectile weapon if needed. And it's good that they will probably remove that boring supply thing so you start with 4/200 for example and you don't have to increase the max supply. One thing that is actually missing in a lot of different rts like all C&C, StarCraft, and WarCraft titles is the strategic diversity auto-generated maps offer. That are several things. One thing is that scouting becomes more important because you don't know what the battlefield looks like. That gives you also more options to hide economy, production buildings, and tech more easily and will play a bigger part in the decision-making. I really like that in Age of Empires 2 and I miss it in Starcraft and Warcraft. In combination with more spread resources like stone, food, gold, and especially forest in Age of Empires 2 there are a lot more options for possible bases or places for economy and hidden economy. In Age of Mythology and also in Starcraft etc. the places for an economy are really limited. Especially when you don't have auto-generated maps. I think that could increase the strategic part of the game if you increase the options instead of limiting them. That would for me some really important parts of an RTS. StarCraft 1 is of course a great game, but it also has its parts for improving. People should more often combine the best things of Starcraft:BW and Age of Empires 2. One last thing. I would also overthink the start position thing. In Age of Empires 2, there is something called "nomad maps" so you start with 3 workers who are randomly distributed across the map. Those are really funny maps because each game has its own individual story. For example, one time you start really near to an opponent and you will have from the beginning a really action-based match. Another time you start far away from every opponent and you can hide and build up your great economy. Furthermore, sometimes the match develops into a defensive style of play depending on the many things that can happen during a match. This map type also benefits greatly from randomly generated maps. In addition which resource you have enough in range or not is totally different in each match. So there is so much variety so the basic principles are different from ... for example Starcraft, where you know most of the things. You know where your opponent starts, how the map looks like, where the opponent can expand, where you can expand, and where are the roads to the opponent's bases or to your bases, you probably also know the few build orders your opponent can play and you can play and of course, you will probably know your build order you will play in one match, etc. In Age of Empires 2 the 4 different resources also make it possible to decide if you want to build high-quality units (gold units) or trash units (food/wood units) or to build more defensive structures (stone things like castles, turrets, walls). The last thing can help you to get different and more resources and go over to a more aggressive playstyle with a lot of harassment with a small group of units etc. All of these things do not contribute to greater diversity, quite the opposite. They make the game more predictable and therefore more boring.

  • @Prometheus4096
    @Prometheus4096 2 місяці тому

    This is a terrible interview. Guy gives boomer takes on RTS. He says 'like' an absurd amount of times. The interviewer never pushes back, or asks clarifying questions. All he does is just blow hot air up the other guy's ass. "That's so true." "that makes a lot of sense, actually" "that is such a great insight" NO! Maybe this game is actually good. But what David Kim is saying all this video is almost all bullshit. And we learn literally nothing about the game.

    • @Rastloese
      @Rastloese 2 місяці тому

      Greetings. What planet are you from?

    • @grummler9088
      @grummler9088 2 місяці тому

      The "guy" is a former SC1 pro player and one of the leading minds behind SC2. You can certainly disagree with him, but at least try to do it in a way that doesn't make you look like a complete clown.

  • @Prometheus4096
    @Prometheus4096 2 місяці тому

    David Kim putting out ideas about RTS that were known to be false in 2006. Claiming he thought about them for 10 or 30 decades. But he has literally nothing to say about what these new gameplay concepts has that his game will have. Making the same claims and statements that everyone and their dog has made ever since SC BW became popular, but claiming he is the first and only one making them. Fans are asked to have 'an open mind' while the devs have huge promises while making the same mistakes over and over again. Come back to us when you made a game that is actually a ton of fun and you can actually show us this. Because this is just stupid talk.

  • @alex_marianyi
    @alex_marianyi 2 місяці тому

    Important question: has feardragon figured out how to cannon rush in this game yet?

  • @3Wizards
    @3Wizards 2 місяці тому

    That sounds really interesting to me. Now I am really hoping for some high fantasy non-futuristic setting.

    • @anthonysalas8360
      @anthonysalas8360 Місяць тому

      Nah they’re are definitely robots in this one. Has an anime vibe

  • @Kylethejobber
    @Kylethejobber 2 місяці тому

    Starcraft no other game come close to it

    • @filmorejohnson
      @filmorejohnson 2 місяці тому

      So far, sure. But I'll keep an open mind and give Kimcraft a try once it's out.

    • @anthonysalas8360
      @anthonysalas8360 Місяць тому

      KimCraft will rule them all. People will bow to it.

  • @N1rOx
    @N1rOx 2 місяці тому

    I'll never forgive, never forget him for the swarm host era.

  • @rewazzu
    @rewazzu 2 місяці тому

    Dam he been playing StarCraft for 30 decades

  • @SBqwerty
    @SBqwerty 2 місяці тому

    Talking about a game that has no gameplay footage out seems premature - it's hard to have an emotional investment in a game when you could be building the next halo wars

    • @feardragon64
      @feardragon64 2 місяці тому

      I don't think that is an unfair take! I don't think it's for everyone to express interest at the "design philosophy" stage. And I don't think anyone should jump to conclusions that "this game WILL be great" or "this game WILL be terrible". But I also think it's reasonable for some people to be interested in hearing more about the intentions behind a new game being developed by someone heavily involved in the direction of StarCraft 2. But I respect your take on that. Hope you can see gameplay footage to gauge your interest sooner rather than later! But agree it's good to reserve strong judgement until something concrete is seen.

    • @roller98
      @roller98 2 місяці тому

      What a moronic statement.

    • @43tread
      @43tread 2 місяці тому

      Wow, copy paste?

  • @dumplingsistasty
    @dumplingsistasty 2 місяці тому

    Awesome! Thanks for the interview!

  • @lukex1337
    @lukex1337 2 місяці тому

    Great interview, thx FearDragon

  • @killersmile7180
    @killersmile7180 2 місяці тому

    Frist

  • @ToiRChannel
    @ToiRChannel 2 місяці тому

    I'm not sure if you've mention this, but some units, like the disruptor, adept, cyclone, etc. Have death voice lines, not the screams one usually hears but for example the disruptor has the line "The true end has come..."

  • @sambrunner1505
    @sambrunner1505 3 місяці тому

    Can't wait for Phog to come back!!! #IVDPHOG

  • @krakmorfar
    @krakmorfar 4 місяці тому

    She doesn't like being called queen of blades, right?

  • @SpiralBiscuit
    @SpiralBiscuit 5 місяців тому

    banger

  • @petrowi
    @petrowi 6 місяців тому

    USELESS FACT: I just spotted that the BC teleporting in produces a disk-shaped ripple behind itself as it appears at the target location

  • @princevegeta3325
    @princevegeta3325 7 місяців тому

    BEST UNDERDOG STORY EVER!!!

  • @yoonhong3266
    @yoonhong3266 7 місяців тому

    Cant wait to visit myself

  • @catsozen
    @catsozen 7 місяців тому

    I like how I feel like a total newbie but in a good way when I hear this song. ❤️ RO.

  • @47ness5
    @47ness5 7 місяців тому

    A lovely vlog told without words. 😌

  • @tisilviosilence6158
    @tisilviosilence6158 7 місяців тому

    This was so relaxing, thanks for sharing

  • @kesatola3554
    @kesatola3554 7 місяців тому

    Any plans to participate in the next HSC?

    • @feardragon64
      @feardragon64 7 місяців тому

      I think next HSC timing isn't great for me so somewhat unlikely. Very much hoping there is eventually an NA HSC though!

  • @zwtral
    @zwtral 7 місяців тому

    There and back again. Fun amazing adventure and video!

  • @pinkfloyddwc
    @pinkfloyddwc 7 місяців тому

    Koreans are good at starcraft cause they're smart asf not because they have fast internet lol

  • @ProbeSC2
    @ProbeSC2 9 місяців тому

    My guess was 7? Mainly because I feel like that might be the number for queuing up patrol moves.

  • @jamalchoto
    @jamalchoto 9 місяців тому

    Music if from ragnarok ❤

  • @fritt_wastaken
    @fritt_wastaken 9 місяців тому

    Description of hardcoded in-game values in a cryptic xml format with no unit testing... Is there really a process issue? 🤔

  • @mbenson501
    @mbenson501 9 місяців тому

    Dont know if this counts but ive always been fascinated by what must be happening under the hood in the following situation: give a move command to a unit to “go into an opponents base” but unbeknownst to me their ramp is walled off. the unit often has strange behaviors. It makes sense that it lets you try to do this because otherwise you could use the refusal of this order to gather information on what is walled, and what is not. However I find it odd that the unit will not end its path right up at the top of the ramp, you would think you would try to get as far along its path as possible before realizing it’s blocked. Instead it skips the ramp entirely, and seems to run alongside the wall of the main base usually ending in the natural.

    • @Lagpriest
      @Lagpriest 9 місяців тому

      All buildings and Siege Tanks in Siege Mode have footprints which add unpathable areas below them. Without them, units would run into them instead of around them. These footprints alter the pathfinding mesh which consists out of a lot of triangles that make up the pathable areas and store special information like areas for cliff walkers, etc. The game updates that mesh instantly and not iteratively based on vision/scouting. That's why your worker can scout without seeing anything purely based on pathfinding. My guess is that having one mesh per player would have required too many calculations adding to the CPU load. If you make an arcade map that randomly places 50 Assimilators per second on a map, you will see how costly these mesh updates can be for just a few hundred units on the map. The FPS will drop to single digits

  • @malta_soron
    @malta_soron 10 місяців тому

    Maybe the move commands disappear because the probe tries to execute them for a while and then notices that it's not possible.

  • @0NBalfa0
    @0NBalfa0 10 місяців тому

    I think that there is also a different limit when you issue commands on multiple units depending on how the units will treat the commands. (idk if you have to mix in individual commands and group commands or if you can do it with just commands outside their bounding box (where each unit has a different end point it wants to reach (maybe with patrol? I don't remember how to do it with move command)))

  • @DarkTemplar42
    @DarkTemplar42 10 місяців тому

    I have acually reached these limits a few times in my games, not useless at all!

  • @EverythingEvo
    @EverythingEvo 10 місяців тому

    Good stuff

  • @reinux
    @reinux 10 місяців тому

    Ideally there'd be at least three production branches: PTR, live ladder and live stable (for when there's money on the line etc.). Of course, we neither have the player base nor the infrastructure to make that happen, so... Aside from that, I think it's important to at least consistently and diligently flag fixes that aren't fully understood so that they can be revisited later if/when we have the manpower. But yeah, sometimes the only thing you can do with a legacy codebase is laugh.

  • @strongerandwiser2023
    @strongerandwiser2023 10 місяців тому

    The final death rattle of sc2. Its clear to me that its been abandoned.

  • @ghosthunter0950
    @ghosthunter0950 10 місяців тому

    Maybe we should separate low risk changes and the higher risk ones where for things like unit reworks the patch will be delayed for more extensive testing and only go live after that. the high risk patches should be able to include low risk things though. they don't need to be in an entirely separate patch.

  • @gkoymnbxykfb
    @gkoymnbxykfb 10 місяців тому

    Would it be possible to keep the previous version around as a mod? So that tournaments have the option of going back if a serious bug is discovered.

  • @Mike6rs
    @Mike6rs 10 місяців тому

    Thanks for opening my eyes on how currently changes are introduced into SC2. Previously I thought that Blizz is actually still developing or creating them but based on community suggestions. But I was insanely wrong as those changes as I understand are developed outside of Blizz entirely by community volunteers. I assume that from Blizz side there is only a "commit" / "upload to server" person that just puts developed changes live and that is it. I'm myself a dev and I do have quite a bit of (unpleasant) experience of working with legacy code that has its smells and years of modifications, workarounds etc. So I'm to some extend aware how difficult and also scary it is to make any modifications in that kind environment. Many thanks and big credit for those people that work on it and as it appears they also do all of that for free.

  • @TriangleChloros
    @TriangleChloros 10 місяців тому

    "This video has gone on longer than it needed to" *immediately ends video* Yep, that's definitely a programmer alright.

  • @matespider
    @matespider 10 місяців тому

    Aren't colossus too weak anyway? 10 range looks fine for me :)